The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if its opponent attacks first.
The freeze condition causes a Pokémon to be unable to make a move. Damaging Fire-type moves used on a frozen Pokémon will remove the freeze status. Freeze has a random, 20% chance to be cured on its own on the frozen Pokémon’s turn.
The paralysis condition causes a Pokémon to be unable to attack (“fully paralyzed”) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack. Confusion wears off after 1-4 attacking turns.
The burn condition halves damage dealt by a Pokémon’s physical moves. Additionally, at the end of a turn, the Pokémon loses 1/16 its maximum hit points.
A Pokémon that is asleep is immobilized and can not use moves.
Sleep lasts for a randomly chosen duration of 1 to 4.
The poison condition (PSN) causes a Pokémon to lose 1/16 of its maximum hit points every turn.
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle.
The badly poisoned condition is caused by Toxic. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn.