Moves

Name Type Category Damage Mod Move Die PP Effect
Absorb Grass Special Down 2 steps D10 20 Heals attacker 1 step.
Acid Poison Physical Down 1 step D10 30 10% chance to lower the target’s Defense by one step.
Acid Armor Poison Status N/A N/A 40 Boosts the user’s Defense by two steps.
Agility Psychic Status N/A N/A 30 Boosts the user’s Speed by +6.
Amnesia Psychic Status N/A N/A 20 Boosts the user’s Special Defense by two steps.
Aurora Beam Ice Special No mod D10 20 10% chance to lower the user’s Attack by one step.
Barrage Normal Physical Down 3 Steps D8 20 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Barrier Psychic Status N/A N/A 30 Boosts the user’s Defense by two steps.
Bide Normal Physical N/A N/A 10 Not sure how to represent this yet.
Bind Normal Physical Down 3 Steps D6 20 Prevents the opponent from attacking and deals damage to it at the end of every turn for two to five turns. Roll a D4 +1 for each full turn, on a 5 the attack ends.
Bite Normal Physical No mod D10 25 10% chance of causing the target to flinch.
Blizzard Ice Special Up 3 Steps D8 5 10% chance to freeze the target.
Body Slam Normal Physical Up one Step D10 15 30% chance to paralyze the target.
Bone Club Ground Physical No Mod D8 20 10% chance of causing the target to flinch.
Bonemerang Ground Physical Down 1 step D8 10 Damages twice.
Bubble Water Special Down 2 steps D10 30 10% chance to lower the target’s Speed by 3.
Bubble Beam Water Special No mod D10 20 10% chance to lower the target’s Speed by 3.
Clamp Water Special Down 2 Steps D6 10 Prevents the opponent from attacking and deals damage to it at the end of every turn for two to five turns. Roll a D4 +1 for each full turn, on a 5 the attack ends.
Comet Punch Normal Physical Down 2 Steps D8 15 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Confuse Ray Ghost Status N/A D10 10 Confuses the target.
Constrict Normal Physical Down 3 Steps d10 35 10% chance to lower the target’s Speed by 3.
Conversion Normal Status N/A N/A 30 Changes the user into the opponent’s type.
Counter Fighting Physical N/A D10 20 Not sure how to represent this yet.
Crabhammer Water Special Up one Step D8 10 +6 Speed for critical hits purposes.
Cut Normal Physical Down 1 step D8 30 N/A
Defense Curl Normal Status N/A N/A 40 Boosts the user’s Defense by one step.
Dig Ground Physical Up 2 steps D10 10 User is made invulnerable for one turn, then hits the next turn.
Disable Normal Status N/A D4 20 Randomly disables a foe’s move for 0-6 turns. End of every turn D6 on a 6 it ends.
Dizzy Punch Normal Physical No mod D10 10 N/A
Double Kick Fighting Physical Down 2 steps D10 30 Damages twice.
Double Slap Normal Physical Down 3 Steps D8 10 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Double Team Normal Status N/A N/A 15 Boosts the user’s Evasion by one step.
Double-Edge Normal Physical Up 2 Steps D10 15 User takes damage stepped down by 4.
Dragon Rage Dragon Special N/A D10 10 Always does D10 damage.
Dream Eater Psychic Special Up 2 steps D10 15 Heals attacker 2 steps. Target must be asleep.
Drill Peck Flying Physical Up 1 step D10 20 N/A
Earthquake Ground Physical Up 2 steps D10 10 N/A
Egg Bomb Normal Physical Up 2 steps d6 10 N/A
Ember Fire Special Down 1 step D10 25 10% chance to burn the target.
Explosion Normal Physical Up 5 steps D10 5 Faints the user.
Fire Blast Fire Special Up 3 steps D8 5 30% chance to burn the target.
Fire Punch Fire Special No mod D10 15 10% chance to burn the target.
Fire Spin Fire Special Down 3 Steps D6 15 Prevents the opponent from attacking and deals damage to it at the end of every turn for two to five turns. Roll a D4 +1 for each full turn, on a 5 the attack ends.
Fissure Ground Physical N/A None 5 One Hit Knock Out.
Flamethrower Fire Special Up 1 step D10 15 10% chance to burn the target.
Flash Normal Status N/A D6 20 Lowers the target’s accuracy by one step.
Fly Flying Physical No mod D8 15 User is made invulnerable for one turn, then hits the next turn.
Focus Energy Normal Status N/A N/A 30 Boost the user’s Speed by 3 for critical hits purposes.
Fury Attack Normal Physical Down 3 Steps D8 20 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Fury Swipes Normal Physical Down 2 Steps D8 15 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Glare Normal Status N/A D6 30 Paralyzes the target.
Growl Normal Status N/A D10 40 Lowers the target’s Attack by one step.
Growth Normal Status N/A N/A 40 Boosts Special Attack one stage.
Guillotine Normal Physical N/A None 5 One Hit Knock Out.
Gust Normal Physical Down 1 step D10 35 N/A
Harden Normal Status N/A N/A 30 Boosts the user’s Defense by one step.
Haze Ice Status N/A N/A 30 Eliminates all stat changes.
Headbutt Normal Physical No Mod D10 15 30% chance of causing the target to flinch.
High Jump Kick Fighting Physical Up 1 Step D8 20 User takes 1 D4 Damage if attack misses or fails.
Horn Attack Normal Physical No mod D10 25 N/A
Horn Drill Normal Physical N/A None 5 One Hit Knock Out.
Hydro Pump Water Special Up 3 steps D8 5 N/A
Hyper Beam Normal Physical Up 4 steps D8 5 User cannot move next turn.
Hyper Fang Normal Physical Up 1 step D8 15 10% chance of causing the target to flinch.
Hypnosis Psychic Status N/A D6 20 Puts the Target to sleep.
Ice Beam Ice Special Up 1 step D10 10 10% chance to freeze.
Ice Punch Ice Special No mod D10 15 10% chance to freeze.
Jump Kick Fighting Physical No mod D8 25 User takes 1 D4 Damage if attack misses or fails.
Karate Chop Normal Physical Down 1 step D10 25 +6 Speed for critical hits purposes.
Kinesis Psychic Status N/A D8 15 Lowers the target’s Accuracy by one step.
Leech Life Bug Physical Down 2 steps D10 15 Heals attacker 1 step.
Leech Seed Bug Status N/A D8 10 End of every turn the target takes d4 damage and the attacker heal a d4.
Leer Normal Status N/A D10 30 Lowers the target’s Defense by 1 step.
Lick Ghost Physical Down 2 steps D10 30 30% chance to paralyze the target.
Light Screen Psychic Status N/A N/A 30 Steps down Special attacks damage 2 times.
Lovely Kiss Normal Status N/A D6 10 Puts the target to sleep.
Low Kick Fighting Physical Down 1 step D8 20 30% chance of causing the target to flinch foe.
Meditate Psychic Status N/A N/A 40 Boosts the user’s Attack by one step.
Mega Drain Grass Special Down 1 step D10 10 Heals attacker 1 step.
Mega Kick Normal Physical Up 3 steps d6 5 N/A
Mega Punch Normal Physical Up 1 step D8 20 N/A
Metronome Normal Status N/A N/A 10 Uses a random move.
Mimic Normal Status N/A N/A 10 Copies a random move the foe knows.
Minimize Normal Status N/A N/A 20 Boosts the user’s evasion by one stage.
Mirror Move Flying Status N/A N/A 20 Use the move the foe just used.
Mist Ice Status N/A N/A 30 Prevents moves that only lower stats from working for 5 turns.
Night Shade Ghost Physical N/A D10 15 Deals damage equal to the user’s level die .
Pay Day Normal Physical Down 1 step D10 20 scatters coins on the ground with a value equal to twice the user’s level die
Peck Flying Physical Down 2 steps D10 35 N/A
Petal Dance Grass Special No mod D10 20 Must use for two to three turns. Confuses the user at the end.
Pin Missile Bug Physical Down 3 Steps D8 20 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Poison Gas Poison Status N/A D4 40 Poisons the target.
Poison Powder Poison Status N/A D6 35 Poisons the target.
Poison Sting Poison Physical Down 3 Steps D10 35 20% chance to poison the target.
Pound Normal Physical Down 1 step D10 35 N/A
PsyBeam Psychic Special No mod D10 20 10% chance to confuse the target.
Psychic Psychic Special Up 1 step D10 10 30% chance to lower the target’s Special Defense by one step.
Psywave Psychic Special N/A D8 15 Does random damage equal to .5x-1.5x the user’s level.
Quick Attack Normal Physical Down 1 step D10 30 Priority +1.
Rage Normal Physical Down 2 steps D10 20 Once used the Damage mod is boosted by 1 step when ever you are hit, but can only use Rage for the rest of the battle.
Razor Leaf Grass Special Down 1 step D8 25 +6 Speed for critical hits purposes.
Razor Wind Normal Physical Up 1 step d6 10 Charges first turn; attacks on the second.
Recover Normal Status N/A N/A 20 Heals Half of your damage rounded up.
Reflect Psychic Status N/A N/A 20 Steps down Physical attacks damage 2 times.
Rest Psychic Status N/A N/A 10 The user goes to sleep for two turns, restoring all HP.
Roar Normal Status N/A D10 20 Will cause a wild Pokemon to flee.
Rock Slide Rock Physical No mod D8 10 N/A
Rock Throw Rock Physical Down 1 step D8 15 N/A
Rolling Kick Fighting Physical No mod D8 15 30% chance of causing the target to flinch.
Sand Attack Ground Status N/A D10 15 Lowers the target’s accuracy by one step.
Scratch Normal Physical Down 1 step D10 35 N/A
Screech Normal Status N/A D8 40 Lowers the target’s Defense by two steps.
Seismic Toss Fighting Physical N/A D10 20 Deals damage equal to the user’s level die.
Self-Destruct Normal Physical Up 3 steps D10 5 Faints the user.
Sharpen Normal Status N/A N/A 30 Boost the user’s Attack one step.
Sing Normal Status N/A D4 15 Puts the target to sleep.
Skull Bash Normal Physical Up 2 steps D10 15 Charges turn one; attacks turn two.
Sky Attack Flying Physical Up 4 steps D8 5 Charges turn one; attacks turn two.
Slam Normal Physical Up 1 step D6 20 N/A
Slash Normal Physical No mod D10 20 +6 Speed for critical hits purposes.
Sleep Powder Grass Status N/A D6 15 Puts the target to sleep.
Sludge Poison Physical No mod D10 20 29.7% chance to poison the target.
Smog Poison Physical Down 2 steps D6 20 40% chance to poison the target.
Smokescreen Normal Status N/A D10 20 Lowers the target’s accuracy by one step.
Soft-Boiled Normal Status N/A N/A 10 Heals Half of your damage rounded up.
Solar Beam Grass Special Up 3 steps D10 10 Charges turn 1; attacks turn 2.
Sonic Boom Normal Physical N/A D8 20 Does D6 damage.
Spike Cannon Normal Physical Down 2 Steps D10 15 Damages two to five times. Roll a D4 +1 for each additional damage, stop when you get a 5.
Splash Normal Status N/A N/A 40 No effect whatsoever.
Spore Grass Status N/A D10 15 Puts the target to sleep.
Stomp Normal Physical No mod D10 20 30% chance of causing the target to flinch.
Strength Normal Physical Up 1 step D10 15 N/A
String Shot Bug Status N/A D8 40 Lowers the target’s Speed by 3.
Struggle Normal Physical Down 1 step No die N/A Does d4 damage to user.
Stun Spore Grass Status N/A D6 30 Paralyzes the target.
Submission Fighting Physical Up 1 step D8 25 Does damage step down 3 times to the user.
Substitute Normal Status N/A N/A 10 Takes 1/4 the user’s max HP to create a Substitute that takes damage for the user.
Super Fang Normal Physical N/A D8 10 Deals damage equal to half the target’s current HP.
Supersonic Normal Status N/A D4 20 Confuses the target
Surf Water Special Up 1 step D10 15 N/A
Swift Normal Physical No mod N/A 20 Always hits
Swords Dance Normal Status N/A N/A 30 Boosts the user’s Attack by two steps.
Tackle Normal Physical Down 2 steps D8 35 N/A
Tail Whip Normal Status N/A D10 30 Lowers the Defense of target by one step.
Take Down Normal Physical Up 1 step D8 20 Does damage step down 3 times to the user.
Teleport Psychic Status N/A N/A 20 Flee wild Pokémon battles.
Thrash Normal Physical Up 1 step D10 20 Must use for two to three turns. Confuses the user at the end.
Thunder Electric Special Up 3 steps D6 10 10% chance to paralyze the target.
Thunder Punch Electric Special No mod D10 15 10% chance to paralyze the target.
Thunder Shock Electric Special Down 1 step D10 30 10% chance to paralyze the target.
Thunder Wave Electric Status N/A D10 20 Paralyzes the target.
Thunderbolt Electric Special Up 1 step D10 15 10% chance to paralyze the target.
Toxic Poison Status N/A D8 10 Badly poisons the target.
Transform Normal Status N/A N/A 10 Transforms the user into the target, copying its type, stats, stat changes, moves, and ability.
Tri Attack Normal Physical Up 1 step D10 10 N/A
Twineedle Bug Physical Down 2 steps D10 20 Hits twice. Each hit has a 20% chance to poison the target.
Vice Grip Normal Physical Down 1 step D10 30 N/A
Vine Whip Grass Special Down 2 steps D10 10 N/A
Water Gun Water Special Down 1 step D10 25 N/A
Waterfall Water Special Up 1 step D10 15 N/A
Whirlwind Normal Status N/A D8 20 Causes wild Pokemon to flee.
Wing Attack Flying Physical Down 2 steps D10 35 N/A
Withdraw Water Status N/A N/A 40 Boosts the user’s Defense by one step.
Wrap Normal Physical Down 3 Steps D8 20 Prevents the opponent from attacking and deals damage to it at the end of every turn for two to five turns. Roll a D4 +1 for each full turn, on a 5 the attack ends.
Power Damage Modifier
1 – 15 Down 3 steps
18 – 35 Down 2 steps
40 – 55 Down 1 step
60 – 75 No mod
80 – 95 Up 1 step
100 – 115 Up 2 steps
120 – 135 Up 3 steps
140 – 165 Up 4 steps
170 Up 5 steps
Move Accuracy Move Die
30 no die
55 D4
60 -75 D6
80 – 95 D8
100 D10

Moves

Pokemon test The_Smeadley